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Ultimate Sonic Fighter: Stages Part 2

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(Stages)

Planet Hex/X-treme Island                                BGM: “Deadly Six Battle Theme”

This stage take place on several battlefields suspended in the air. One island is oval shaped, one is cylindrical, one is a globe, one is a square, one is a flat hexagon, and one is a series of cubes stacked together. Gravity is distorted to the point where one can walk on the sides or bottoms of these platforms. Planet Hex is based of Sonic Lost World and takes traits from both Windy Hill and Frozen Factory. The other stage is from Sonic X-Treme, taking elements of Jade Gully and White Frost.

New Knothole/Lower Mobius           BGM: “Panic Puppet Act 1 – Saturn Version”        

These stages take place in underground cities with buildings to act at platforms along with monorail carts along a track. Lower Mobius comes from SATAM while New Knothole is an original creation. Ratbots lurk outside openings on the perimeter of Lower Mobius and swipe their tails at players. New Knothole instead has a Kraken taking a swipe with its claws. Dirk the boar and various Mobian citizens are seen in Lower Mobius. New Knothole has a mix of Mobians, humans, and even Nerbs from the Archie series. Earthquakes occur fairly often in both stages and can rain debris upon players.

The Great War/Metropolis Ground Zero                              BGM: “Almost Dead”

Both place take place amongst warzones of industrial areas. Various ruined building can be used at both platforms and cover. On the sidelines there is a three way far between Mobians, Overlanders, and prototype Swatbots during the Great War. They fire different weapons and players have the potential to be caught in the crossfire. Metropolis Ground Zero instead has the Drakon, the Dark Egg Legion, and the Nocturnus. Landmarks seen the side of the Great War are a science citadel, a transport ship bearing an early GUN emblem, and King Gong hiding amongst some wreckage. Metropolis Ground Zero instead has Robotnik’s Citadel from the Fleetway series, something resembling the EggDome, and Angel Island crashed down upon a wide area.

Evil Foundry/Molten Mine                           BGM: “The Palace that was Found”

Each place takes place in mining areas that respectively come from the two installments of the Storybook series. Both stages have multiple floors amongst the environment. Hazards include waterfalls of magma pouring down from certain points and runaway mine carts traveling across railways. Pearls replace Power Rings at Evil Foundry while the Molten Mine has Fairies. Djinn enemies stand harmlessly to the side at Evil Foundry and Underworld Knights take their place at Molten Mine.

Space Fleet/Sky Patrol                             BGM: "Beginning of the End"

Each stage take place on top of a ship. Space Fleet is on top of the flagship of the fleet as seen in introduction of Sonic Unleashed. Sky Patrol is Tails’ new bumper shaped ship as seen in the comics. Both stages have turrets fire at the players from the sidelines, but said turrets can also be destroyed. In addition to this, there is a bigger threat in each stage farther off in the background. Space Fleet has Dark Gaia and Sky Patrol has the comic version of the Death Egg Mk 2. Each of these fire eye beams that sweep across the stage. Also, below each stage is a cracked version of Mobius covered with fissures and area of exposed molten earth.

Marble Zone/Ruin Wood                                            BGM: “Marble Zone”

These areas take place in underground sections that lead out into exterior ruins on the opposite side of the battlefield. One stage hails from the very first Sonic game and the other is from Tails’ Sky Patrol. Spiked traps drop in and out from the ceiling within the cavern area and Marble Zone in particular has small patched of lava. Both stages each have destructible terrain. In Marble Zone, Spelunk from an episode of the AOSTH will occasionally ride past in a mine cart and randomly fire shots from a cannon at combatants. Bearenger will take his place in Ruin Wood and ride on the many carts seen in that level from the original game.

Secret Base/Machine Labyrinth                                       BGM: “Secret Base”

These stages come from the first Sonic Advance and Sonic Rush Adventure respectively. Each are within bases littered with steam powered machines making up their layout. Steam vents propel players in different directions and pipes can suck players out towards opposite ends of the field. There are also springs that bounce players out diagonally. And pipes to run along. Secret Base has Troopers from the Fleetways comics marching along the sides while Machine Labyrinth has Captain Metal’s crewmates from the Archie series.

Water Palace/Hydrocity                                           BGM: “Back 2 Back”

These stages feature partially submerged areas with only so much area to stand on above water. One is from Sonic Rush and the other is from Sonic 3. Both have curved helix slides that slide players back towards the water and geysers to launch them back out. In Hydrocity, the Big Shaker boss is just out of range and stirs up the current in the water below while the remains of Eggman’s Screw Mobile release depth charges. These charges can damage players but staying just above them can also blast players back up out of the water harmlessly. Water Palace has the Egg Turtle boss and a giant Flapper replacing the Hydrocity bosses.

Volcanic Vault/Hill Top                                       BGM: “I’ll Get You Yet!”

These stages take place on rocky mountainsides. Hill Top is a grassy cliff from Sonic 2 with the city area of Casino Night seen far in the background. Volcanic Vault is a man-made environment from the SegaSonic arcade game. In the distance of that stage is Eggman’s Tower from that game. On a cliff side beyond the battlefield in Hill Top, Captain Rescue from AOSTH can be seen along with his Rescue Rocket. Taking his place in Volcanic Vault is Eggman’s machine from the Segasonic arcade intro sequence. In both stages; bridges drop away, barricades can suddenly rise up to block opponents, and rivers of lava can suddenly flow through an a tube-like inclave usually preceded by an earthquake. Both stages have a mix of both exterior and underground environments.

Giant Wing/Canyon Cruise                                      BGM: “Fire Stone”

Each stage takes place on top of mobile arenas from Sonic the Fighters. These arenas are fairly small and give little room to maneuver. Canyon Cruise is a watercraft traveling through a river canyon while Giant Wing is on the side of an aircraft above that canyon. Each is at first surrounded by an energy field, but these can be broken down the more someone is knocked into them. Eventually these barriers will break down, giving players a chance to “ring out” their opponent

Silver Castle/Labyrinth of the Castle                            BGM: “Silver Castle”

These stages come from lesser known titles on the Game Gear with a maze of platforms to maneuver around. Silver Castle is from Sonic Blast and the other is from Sonic Labyrinth. Each take place in technological castles filled with teleporter panels that take players to different parts of the field. In addition to that there are speed panels that propel in players towards the direction they point in, but there are also plenty of spike traps to inflict damage and spiked walls that rush in from nowhere. Badniks from each respective game also wonder the field and act as bumpers to bounce players. On the wall of the Labyrinth is a cuckoo clock while Silver Castle has the device used in the next to final box of Blast.

Speed Highway/Star Light Zone                                    BGM: “Speed Highway”

These stages take place across roads and rooftops taking place at night. One is from the first Adventure game and one is from the very first Sonic game. Spinning platforms are suspended amongst rooftops to act as additional vantage points. Fans can also propel characters in opposite directions and there are platforms that shift out into staircases once stepped upon. In Speed Highway, Bladed Spinners act as obstacles along Cop Speeders dropping bombs. Star Light Zone replaces them with Orbinauts and Eggrobos in Egg Pods dropping Bomb badniks. Each explosive has a delayed time upon landing before releasing blasts in four directions.

Rooftop Run/Windmill Isle                                     BGM: “Spagonia – Day”

Both stages hail from Sonic Unleashed and take place amongst cities featured in the earlier levels. Fighters can either fight at ground level or amongst the rooftops. Fountains and balloons can also be used to gain height. Egg Fighters and human bystanders can be seen on the sidelines, but otherwise not interact in the fights. The same can’t be said for the Aero Chasers who occasionally fly by while sweeping lasers across the field, but can be destroyed by attacks.

Weapons Bed/Huge Crises                                       BGM: "Crush Em All!"

These stages take place on top of aircraft carriers where various GUN robots stand stationary and can be destroyed to the heart's content of the player. Platforms are stationed just outside the vessel on top of a body of water along with cranes lifting boxes that can be stood upon. The boxes, however, can be destroyed thus leaving nothing to stand on. On the deck of the main ship there are launch pads that can potentially force players off the ship. In addition to this, there are also Sky Hawks dropping bombs at the Weapons Bed level and Bomb Hawks take their place at Huge Crises. Occasionally, jet fighters from After Burner can be seen flying by. Weapons Bed is from Sonic Adventure 2 and has the rocket shuttle from the Metal Harbor seen far in the background. Huge Crises is from Sonic Rush and has parts of the Altitude Limit stage seen far off in the sky.

Cosmic Interstate/Warp of Confusion                       BGM: “Slot Machine Bonus”

This stage takes place on road suspended within a bizarre dimensional space that sometimes shifts to camera angles making it look like the players are fighting sideways along walls. The Cosmic Interstate is an interdimensional area from the Archie comics and The Warp of Confusuion is the domain of Dr. Warpnik in AOSTH. The Interstate has copies of Al and Cal who morph into their robotic counterparts and fire upon players. The Warp has floating fish that turn into monstrous forms and spit out fireballs. Also in the warp, is Goopster from the episode “So Long Sucker” Over time he will enlarge and suck enemies towards his direction. The Interstate replaces this with a black hole bearing Mammoth Mogul’s image. Zonic can occasionally seen floating the sidelines of the Interstate and Dr. Warpnik take his place in the opposite stage. Amongst dimensions seen in the background of the Interstate are obscure scenes from Sonic gamebooks, manga, look & find books, and various foreign comics. The Warp instead has scenes from various AOSTH episodes.

White Park/White Acropolis                                     BGM: “Vs. Metal Sonic”

Each stage takes place in snow-covered areas in the midst of a blizzard. In each stage, mounds of snow can be blown away to reveal rings. Ice floes can also be broken revealing water terrain below. White Park is from Sonic 4 and takes place along the edge of an amusement park and had defunct swinging boat rides to stand upon. From the 2006 Sonic, there is White Acropolis which takes place along the perimeter of Eggman’s base and has watchtowers that can be stood upon. Both stages features snow balls that roll down hillsides and act as hazards. In addition there are two hidden areas that take place within interior sections adjacent. White Park has the lodge from the IDW series that has the Chao Race course inside. White Acropolis instead has an Eggman base similar in design to Aquatic Base that has a full model replica of Soleanna's Sun Celebration as if Eggman is planning his next attack. Chao come in racing in and out of tunnels of the Chao Race. The Soleanna model instead had curious Tasmanian Devil Dogs sniffing around as they run in and out of Warp Rings. White Park has lodge guests on the sidelines and Clutch watching from above. White Acropolis instead has the Egg Lancers and a capsule with the Scepter of Darkness resting where Clutch would usually be.

Robotnik Express/Riot Train                         BGM: “Sonic Heroes Multiplayer Medley”

These stages take place on top trains that are moving at high speed while players fight on top of them. Some of the cars have interior areas, but can have their walls destroyed. Robotnik Express is based upon trains seen in various Sonic media such as AOSTH and the Archie comics. The Robotnik Express passes through Robotnik’s munitions factory before going out into the desert. Big Mike and Big Griz can be seen riding along their dune buggies from the sidelines along with Sand Blast Freedom Fighters various bikers from the Egg Army. Eventually, a Dynamac 3000 will emerge from one of the cars and swing its tendrils at players. Riot Train is from Sonic Shuffle and takes place on a railway suspended upon an ethereal plane while passing through Illumina’s temples. Some of the enemies that guard the Precious Stones fly by out in the distance. Eventually, a living mechanism resembling a train’s brake lever will come out and swipe its large arms at players.

Sweet Mountain/Desert Ruins                                          BGM: “Sweet Mountain”

These stages originate from one two of the recent Sonic games; Sonic Colors and Sonic: Lost World. Both take place in mountainous regions suspended on floating island, each decorated with various sweets along the area and the ridges resembling cakes. The major hazard comes from caverns where major obstacles can potentially ram into players. Sweet Mountain has missiles filled with jellybeans launched from them while Desert Ruins has sandworms. There are also pits that launch players upwards from them. Sweet Mountain has popcorn geysers within them and Desert Ruins has sand twisters. Occasionally flying by at Desert Ruins is the block-like face seen in Zomom’s boss fights launch cubes towards the field while Sweet Mountain has Captain Jelly’s ship play a similar role and launch gumdrops from cannons.

Marina Madness/Port Mobius                           BGM: "Seascape ~ Marina Madness"

Each stage takes place at a city square neighboring an ocean with a boat just outside of it. Marina Madness is a stage from Knuckles Chaotix where a sign with an arrow saying "Go" sits in the middle of the square and palm trees line the area. Outside is a boat that can be jumped upon to get out of the water area. Under water is a floating gem that resembles the Eggman boss of Marina Madness and tend to ram players underwater. Port Mobius is from "The Deepest Fear" episode of Sonic Underground and has a statue of Queen Aleena in the center of the square and rubble from a demolished Robotnik statue can be seen just to the side. The show boat that bears the Queen's name floats on the water while Robotnik's submarine resembling "Moby Deep" attacks players below the water.

Emporium Outskirts/Arid Sands                                BGM: “True Blue Friend”

Both stages take place just outside desert cities with Arabian style architecture. One is based off the city from “Jewel in the Crown” in Sonic Underground, but blends elements of various other similar desert settings in the show such as in “Who do You Think You Are”, Bug!”, “Dunes Day”, and “Mummy Dearest”. Arid Sands is based off the stages taking place in Shamar in Sonic Unleashed. Both of these stages take place at night. Destructible water barrels are littered through both stages and can extinguish fire based attacks. The Gaia Monsters known as Dark Frights fly around Arid Sands while Flybots are seen around Emporium; each of them attacking players but in turn can be destroyed. In that stage the Karlak is just outside the battle area in a pit and uses tendrils to knock players towards sand traps that hinder movement. The Dark Gaia Phoenix takes its place in Arid Sands. Shamar NPCs make cameos in the background as well as Underground characters such as Ifyoucan, Hotep, and Raffi.  

Battle Fortress/Crimson Crater                               BGM: “Dive into Gravity”

Each of these stages takes place on top of an elevated platform with several walls and platforms to run upon beside and underneath it. Battle Fortress has Cocoa Island from Tails Adventure seen far below the stage while Crimson Crater is based off one of the next to last stage of Sonic Riders: Zero Gravity. This stage has the Meteortech robots flying just outside it while the Battlebird Armada robots are seen flying about at Battle Fortress. This stage has a monitor featuring a transmission from Dr. Fukurorov and has one featuring the Meteortech logo in the Crimson Crater stage. Conveyor belts also disrupt movement on the main platform.

Pumpkin Hill/Sky Rail                                     BGM: “A Ghost’s Pumpkin Soup”

Both of these stages are based around sections from Sonic Adventure 2 that have mountain cliff sides and pumpkin like sculptures to stand upon. Along with these are train rails and trains that can possibly inflict damage upon impact. There are also bumpers to propel players higher up and Booms that fly in to temporally restrain anyone they come across. Gusts of wind will propel characters back up should they fall too far down.

Windy Valley/Red Mountain                               BGM: “Windy Hill for Windy Valley”

These areas also take place in mountain regions and each of them are from the first Sonic Adventure. Ponds of water are in Windy Valley and Red Mountain replaces these with harmful lava pools. Gusts of wind also swirl around to disorient players and push them around. Ixian statues are seen around Windy Valley while Red Mountain has echidna ones instead. Both stages features E-05 Boa Boas and E-06 Bladed Spinners, both which can simply be destroyed by landing upon them thus gaining air time in the process. The remains of E-103 Delta and a discus from the Olympics Dream Event can be seen in Windy Valley. Prison ghosts can also be seen around Red Mountain along with the remains of E-104 Epsilon. Both stages features elevated windmills that act as additional platforms.


Jungle Zone/Meta Junglira                             BGM: “Triple Trouble Boss Theme”

These stages take place around jungle rivers as seen in the Game Gear games. The rivers act as water terrain with logs floating on them acting as additional platforms. Springs and spiked logs act as hazards in both of these stages. Fruit will occasionally fall from trees. They do damage upon impact, but also split apart to reveal rings. Bubbles floating just above the river can also bounce players around the remains of bosses and Badniks from each respective stage can also be seen in the background. Felidae from the Archie comics and Speedster Island inhabitants from Sonic Underground can also be seen. A statue of an echidna standing on a Felidae can also be seen in one stage and in the other the statues from the SU episode Head Games are visible.

Meteor Herd/Asteroid Coaster                                  BGM: “Asteroid Coaster”

Each stage takes place within a confined area on an asteroid facility The first is the area in which Knuckles and Rouge fought, while Asteroid Coaster is within a facility where Dark Wisps are being converted where the actual coaster is seen spinning around just outside. In the center of each stage a vent will open up around a tower area with the potential to blow players upwards for a limited time. Meteor Herd has capsules with Artificial Chaos flying by in bubble form while Asteroid Coaster has a Frenzy wisp rushing by in a rampage. The ARK can be seen just above Meteor Herd and Asteroid Coaster has the rest of the Interstellar Amusement Park in the distance.  

Sandopolis/Depth Chamber                                 BGM: "Masters of the Desert"

Both stages take place in an Egyptian style temple with a big circular platform in the center of the arena. The Sonic 3 versions of Booms fly around the Sandopolis interior, while their SA2 version are in Depth Chamber. They will fly at players and grab on to slow down unless hourglasses are hit to bring sunlight in. Sand will also flood into the lower part of the arena, leaving the room more constrained as the battle progresses, but it will eventually pour back out through openings. On the circular platform area, a statue will eventually come to life in attack players. Sandopolis has Eggman’s Sphinx boss, while the Depth Chamber has Egg Golem. Each can be immobilized for a while if hit at specific points.

Final Haunt/Metarex Base                    BGM: "Unreleased Metarex Battle Music"

Both of these take place within the lairs of two separate yet similar alien factions. Final Haunt contains the Black Arms from Shadow the Hedgehog and the alternate has the Metarex from Sonic X. Both stages are platforms below several looping paths above on the walls. The bottom area is similar to the area where Black Doom is fought. Outside the platform, acid or an electric field is in place depending on the stage, inflicting damage upon players. On the platforms, veins and pathways transport players to opposite platforms.

Chao Garden SA1/Chao Garden SA2           BGM: “Chao Karate –Sonic Adventure 2”

Each of these stages are amalmagations of the Chao Gardens from both Adventure titles. The SA2 version is an exact replica of the original complete with a hub area that connects to the Hero and Dark Chao Gardens. The SA1 version instead has the Mystic Ruins Garden in place of the Neutral Garden of SA2. The hub area is instead a cavern with a mine cart parked not too far away. The path to the Dark Garden for the SA1 stage instead leads to an isolated beach similar to the one you need to teleport from the Egg Carrier to reach. Moving up to where the Hero Garden would be for the SA1 stage would instead have an outside outlook with flooring and fountains similar to that of the Station Square Chao Garden. There would of course still be VMU stations like the original games, but they are just there for cosmetics and generally useless. There are, however, teleporters for quick shortcuts between the Gardens. Chao can also be seen on the sidelines and hatch from eggs, going through their reoccurring life cycle. Coconuts can also be knocked down from trees and attacked to send flying at opponents.

Kronos Island/Chaos Island BGM: “Undefeatable – Sonic Frontiers”

Each of these stages take place in one of the main islands from Sonic Frontiers. While not exact replicas they have a lot of familiar traits. There are triangular ruins, towers with grind rails circling around theme, grind rails moving from one side to the others, springs, boost rings, and circular ships left behind by Eggman. There are also Cyper-Space towers and the towers that usually contain the Chaos Emeralds around, but they are just there for cosmetics. Various kinds of Koco can also be seen frolicking. The Guardians known as Squids are also seen flying around, leaving behind an energy trail to run on, but will fire shots towards anyone lingering on them for too long.

New Yolk City/Eggperial City          BGM: “On the Run in New Yolk City – Sonic Prime”

This stage takes place in either the city belonging to the Chaos Council in Sonic Prime or Eggman’s city as seen in the IDW comics. Both versions of moving conveyer belts at ground level, tubs with altered gravity where players can walk on their sides, and egg-shaped monorails that can be rode on top of. Graffiti tags of either the Resistance’s symbol from Sonic Forces or the one from Sonic Prime can also be seen at certain points. Both cities have a main citadel in the center, though New Yolk City also has a building with a Green Hill style loop on it seen to the side. The Eggperial City instead replaces this with the fallen remains of the Eggstractor mecha. Apathetic citizens can be seen standing still on the conveyor belts of New Yolk while Eggperial City instead has toy soldier Guards like the kind seen in Sonic Advance 3. Large emerald spires surround the the Eggperial City. An additional obstacle is floating shaped made up of pentagon tiles. If players get too close, they will split apart and ensnare the player before trapping them inside. The New Yolk City versions have the Chaos Council logo on it.

Boscage Maze/No Place “Pirate Jingle – Sonic Prime”

While these stages take place in different zones from Sonic Prime, the main connection is that the stage is made up of a series of wooden platforms and bridges tied together. The Boscage Maze as them rose over the jungle just below, based on the home base of the Scavengers. No Place instead as the platforms suspended between two pirate ships in the ocean with the one sole island being right below the platforms in the center. The palm tree known as the Great Green can also be seen right below via the only hole in the canopy of a similar position in Boscage Maze. Notably the No Place platforms are decorated with colored lights and party balloons. The Boscage Maze platforms instead have thorny vines and strawberry shaped fruit wrapped around them. There are areas beyond the area with the palm tree in both areas including a familiar loop, but in No Place they area completely underwater. As the fight progresses, buildings similar to the kind seen in New Yolk City will rise up beyond the battlefield in the background all while ships begin to come in from portals farther from them

Dry Lagoon/Aquatic Mine BGM: “Bright Sound – Sonic Adventure 2”

Each of these are enclosed areas from Sonic Adventure 2 with a pool of water in the center. Dry Lagoon is in an alcove with ruins built in the walls while Aquatic Mine is a dimly lit mine shaft. Both stages have multiple levels to them. There are also hint computers like the original stages, but they’re just for show. Crates with the GUN emblem can however be broke open for more Power Rings. Both stages have a large turtle in the center of the water area that can be stood upon. GUN robos known as Rhino Spikes patrol around. They do damage with the spikes on top, but can be destroyed easily if attacked from the sides. Both stages also have Star Bumpers and pulleys to access higher areas.

Vigrid/Noatun                           BGM: “Mysterious Destiny – Bayonetta”

Both of these are of course areas as seen in the Bayonetta series. Vigrid is represented by a city plaza close to park gardens and a graveyard. Noatun is similar, but has its main plaza in the middle of a fountain area. Notable gravestones include “Hideki Kamiya – The Block Man”, “Joe – Red Hot Home Run Hitter” and “Eggman – The Destroyer”. Notably that last one is knocked over with graffiti around it saying “Still Alive. Idiots.” signed with the Eggman Empire emblem. Eventually each area will shine showing transference to the realm of Purgatorio. During this time Angels known as Affinities and Appauds will hover just above. They will occasionally strike downwards at players with their spears, but can be destroyed with combos very much being encouraged. They leave behind “Halos” in their defeat, acting the same way as Power Rings. Enzo and Luka can occasionally be seen running for cover, but during the shift to Purgatorio the two become transparent.

Planet Sonata/Planet Automaton                   BGM: “Star Humming”

These futuristic cities from the Ristar games are filled with air vents to push players and patches of floor covered in spikes. Knocking metronomes or crystals towards teleporters will help activate them for you, giving you access to other areas. Bird robots from Sonata will peck down into the field, while mace-wilded bots from Automaton act as the obstacle for that planet. At Sonata, the Awaueck boss will sing out bad notes that stun players, all while perched on a stage. At Automaton, the boss Uranim take his place and fires out energy balls.

Whale Lagoon/Race of Ages                                         BGM: “So Much More”

Both levels are based off tracks from the Sega All-Stars series. Whale Lagoon is similar to Seaside Hill and has its main terrain consisting of roads and patches of water. Race of Ages is similar, but takes place in a technologically advanced city. An orca jumps in and out of the water areas of Whale Lagoon and has the potential to damage players. Opapa from Fantasy Zone takes its place in Race of Ages. Other obstacles in each stage include racers who have the potential to crash into players; such as Beat, Aiai, Amigo, B.D Joe, and the Bonanza Bros.

Ruined Street/Central Highway                           BGM: “Intro Stage – Mega Man 7”

Each fight takes place in battle torn cities from Mega Man games. The Ruined Street is the intro stage from Mega Man 7 and Central Highway is from the first Mega Man X game. The Mad Grinder boss stays just outside the arena of Ruined Street and breathes fire towards anyone that comes close. A Bee Blader takes its place at Central Highway and fires machine gun bullets. Roads lead to higher parts of the arena and some segments of them break away when stood on for too long. On the sidelines of Ruined Street, Proto Man, Auto, and Roll can be seen. Axl, Signas, and Alia take their place at Central Highway.

Skull Castle/Skull Egg Zone                                  BGM: "Abandoned Memory"

The stage takes place just outside Skull Castle, the exterior taking visuals from Mega Man 1 and 2. Metools can be seen waddling along the ground and Pipis flying above. A line of spikes and flame jets act as traps near the front of the fortress. The alternate version has Crabmeats wearing Met hats and Buzzers instead. The most notable differences is Eggman's emblem taking the place of Wily's skull at the front of the fortress

Canyon Battlefield/Planet Namek                                        BGM: "Dragon Soul"

The stages take place on familiar battlefield from Dragon Ball Z. The first is where Goku fought Vegeta and the other is on Planet Namek. Namek has additional water terrain in it. The first battlefield has Bulma and Trunks on the sidelines near a Capsule Corp vehicle while Namek has Krillen and Gohan near a Namekian hut

Mushroom Kingdom/Yoshi’s Island               BGM: “Ground Theme Medley – Super Mario Series”

The first stage is a composite of various stages from the Super Mario series, the imagery in line with the New Super Mario and Mario 3D installments in particular yet drawing from other installments as well. Yoshi’s Island is more in line with the spinoff series of the same name, having an art style indicative of it. Various floating and ground based bricks can be broken and certain blocks can be hit to have Power Rings pop out. Either “?” Blocks or blocks with green spots depending on the stage. Power Rings can be collected, but their sounds are now like the Coins of the Mario series. Koopa Troopas also patrol each stage. Hitting them causes them to bounce around and potentially hit players. A Laikitu also flies above on a cloud tossing Spiny Eggs that hatch into Spinys that can only be taken out with projectile attacks and do damage on contact. Classic bounce springs are also in Mushroom Kingdom, but Yoshi’s Island instead had a ball with an arrow on the side. Various floating or spinning platforms are also in each stage.

Mario Stadium/Galaxy Stadium                                       BGM: "Olympic Medley"

Both environments take place in stadiums with emblems and audience members that pay nod to the Mario series. The alternate version has more of a space theme that echoes the imagery of Super Mario Galaxy. Hovering brick platforms are set up all around the arena and these can be destroyed by attacks. Pipes on the sidelines can also be used to transport to opposite side of the field. Hitting "?" blocks around the field can also cause them to leave rings behind.

Galaxy Reactor/Galaxy Generator                                BGM: “Road to Bowser”

Each level is based on the final stages from the Super Mario Galaxy series. Platforms are suspended over pits of lava out in deep space. Other obstacles include spinning chains of fire and Bullet Bills fired from cannons outside the arena. Lumas fly through the area, but otherwise do not interact with players. Small planetoids with their own field of gravity also float by the arena and can be used as potential vantage points. Outside of Galaxy Generator, the door to Bowser’s throne floats in the background and on the other side is the Mario Faceship. Galaxy Reactor replaces these with Peach’s Castle and Rosalina’s Observatory.

Pirate's Isle/Crescent Isle                                    BGM: "Battle Theme 2"

Each stage takes place on a key locale from the original game. The first is the village that Vyse and Aika originated from and the other is Vyse's island stronghold that he discovers later in the game. Aika and Dyne are in the background along with various minor crewmates from the Delphinus. Fina and Gilder take their place on Crescent Isle along with various other crewmates. Various ships from various Blue Rogues, Black Pirates, and the Valuan Armada can be seen far in the background. Occasionally, an alarm will go off during the fight and the background characters will clear the way for a moment as cannon fire from the ships rain down on the field, which can potentially damage players. Each area also has a cliff side that can be destroyed to reveal a secret area where other pirate ships are docked.

Battlefield/Final Destination                             BGM: “Final Destination”

Each stage takes place on the top of battle arenas as seen in Super Smash Bros Brawl. They are exactly as seen in the original games to the point that falling outside the arena is counted as “ring outs” against players. Master Hand and Crazy Hand occasionally hover above the arena, but otherwise do not interact with players. Item crates and barrels will often materialize into the arena. Not only can these be knocked towards other players, but they can also be broken to reveal rings and health items originating from Smash Bros. However, they can also contain Sticky Bombs, Bob-Ombs, Nova Bombs, Bumpers, Flippers, and other hazards that act against players. On rare occasions, the Sandbag also materializes and can be freely attacked by players and even be knocked towards opposing parties for high damage.

Galactic Gladiatorsarena/DreadZone Tournament                BGM: "Death to Squishies"

Both stages are arenas from the Ratchet and Clank series. The first is from Going Commando and the second is from Deadlocked. Each arena is surrounded by acid pits and electric fields that can inflict damage upon players. In addition to this, swinging maces, flame throwers, and spike traps come out from hatches. The outside of Galactic Gladiatorsarena is lined with posters of Captain Qwark and Dr. Nefarious is seen on a tv screen suspended above. The Dreadzone arena replaces them with Ace Hardlight and Gleeman Vox.

Zebulos/Devotindos                                                  BGM: "Lakeside"

Each stage takes place inside castles of each respective kingdom from the first game. Both castles are under siege and occasionally blasts of fire will shoot out from openings in the wall. Possums and pigs run around in a panic around Zebulos, while Devotindos is exclusively pigs. Zebulos has Princess Cherry in a glass prison suspended above the arena while Devotindos has Princess Sherry instead. Attacking these will free the princesses and they will leave behind Power Rings. However, there are occasions where it will be a pig in disguise that leaves behind bombs instead. On certain occasions a mech piloted by Axel Gear will reach out from an opening in the wall and swat at players.

Spiral Mountain/Freezeezy Peak                                 BGM: "Gruntilda Battle"

One arena is the central hub from throughout the series and the later one is a stage from midway through the first installment. Spiral Mountain's titular landmark rests in the center of the arena. On the other hand, Freezeezy Peak is covered with snow and has a gigantic snowman with a spiraled scarf instead. Both landmarks are surrounded by moats of water. From either her lair or a cliff above, Gruntilda will cackle and fly out on her broomstick, firing blasts of magic down towards players. She can be attacked and sent crashing down, temporally disposing of her. In this arena the Power Rings are placed with musical notes that have the same effect in increasing energy. Bottles, Tooty, and Mumbo are cameos in the Spiral Mountain area; while the alternate stage has Boggy, a Jinjo, and Humba Wumba.

Bell Hill/Claire Moa Temple                                       BGM: "Wahoo Stomp"

Both stages are the sites of the first boss battles in each of the first two Klonoa games. The stages each have different levels to them in a ring shape. A bell is of course in the middle of Bell Hill, while the temple only has an emblem on the center arena and the temple itself seen on the background. Moos wander around the arenas and attacking them can send them flying at opposing players to inflict damage. They are harmless otherwise. Joka, Leorina, and Janga are just outside Bell Hill and the Claire Moa Temple has Lolo, Guntz, and Popka instead.

New Junk City/Anything But Tangerines       BGM: “New Junk City – Earthworm Jim”

Each of these are based off the first stages of the original and second Earthworm Jim game respectively. Power Rings are replaced by floating particles in each of them. Winding craggy terrain is the common landscape between each of these stages. Masses of tires can bounce anyone up to higher ground at New Junk City, while ABT instead has bodies of water. A cow sometimes comes flying out of nowhere in the stage with the potential to hint opponents and send them flying from impact. ABT instead has a pig in the place of the cow. Bob the Killer Goldfish and his loyal henchcat “#4” are seen on the sidelines of ABT on a wooden platform suspended by a pulley. New Junk instead has the filthy junkyard owner known as Chuck and his poodle-buuldog, Fifi.


Stage Specific Victory Jingles:

Genesis Era Stages- Sonic 1 Victory Theme

Dreamcast Era Stages- Sonic 3 Victory Theme

Modern Era Stages- Sonic Unleashed Fanfare

Handheld Stages- Groove Rush #3 (Sonic Rush)

AOSTH Stages- Sonic Says

SATAM Stages- SATAM Title Card

Sonic Underground Stages- Sonic Underground Title Card

Sonic X Stages- Sonic X Eyecatch

SonAnime Stages- Act Clear (Sonic CD JP)

Archie Stages- Act Cleared (Sonic Advance series)

Fleetway Stages- End of Act (Sonic CD USA)

Sonic Boom Stages- Opening – Tv Version (Sonic Boom)

Sonic Prime Stages- Credits Music

OC Stages- Original Music

Nights- Stages- Results Music (Nights into Dreams)

Smash Bros Stages- Classic Mode Results (SSBB)

Sega All-Stars Stages- Race Victory: Grand Prix (Transformed)

Mario Stages- Victory Fanfare (New Super Mario Bros)

Mega Man Stages- Get a Weapon (Mega Man 3)

Dragon Ball Stages- Dragon Ball Z Eyecatch

Skies of Arcadia Stages- Victory in Battle

Rocket Knight Stages- Stage Clear (Rocket Knight Adventures)

Ratchet and Clank Stages- Battleplex Victory (A Crack in Time)

Banjo Kazooie Stages- Note Door Opened

Klonoa Stages- Title Theme (Door to Phantomile/Lunatea's Veil)

Ristar Stages- Go Ahead!

Bayonetta Stages - Verse Result

Naruto Stages- I’ll Do It Right!

Solotorobo Stages- And Then, To Coda

Street Shark Stages- 1st Opening

Earthworm Jim Stages- Rodeo Jim

With the release of some new games, new events in the comics, and a new guest character added; I thought it was high time to add some more stages. I split the stage list into two to make sure I don't go repeating any of my past mistakes. Amongst these, I also included some overlooked Sonic games and some equally overlooked characters from various media. More is sure to come so expect updates here over time.

Edit: Decided to add Sandopolis since I already have every S&K stage there is save for the Doomsday Zone, which would be a hard done to represent. Plus some other levels to represent certain iconic fights from various source material better.

Edit: Trying to get all the new stages in without screwing up anything. Working in the new stages from Frontiers and Sonic Prime, as well as Bayonetta along with Earthworm Jim.

Update: Added a stage to represent the Chao Gardens from the Adventure series as well as some expansions to the White Park/White Acropolis stages for those descriptions.

Update: In addition to new Sonic Adventure 2 stages, I got a little inspiration from the theatrical movie to add a bit more Mario.I know I got plenty Mario stages as is, but don't really have much that has the "Classic" vibe to it until now.

Update: Tweaked the Sonic Prime stages slightly.

And here's something else.

Whale Lagoon/Race of Ages cameos from characters when not being played as:

Classic Sonic riding the Cyclone from Sonic Drift

Toon Sonic riding the car he rode in the Mobius 500

Rouge in her car from SA2

Nack riding the Marvelous Queen

The Babylon Rogues on their Extreme Gear

Blaze on a modified hover ski

Commander Tower in one of the GUN vehicles that Shadow drives in his game and 06

ZERO in a larger version of the Twinkle Park carts

Speedy after stealing Tails' Sea Fox

Battlekukku XV in one of the Armada's vehicles

An Extreme Gear variant of the Egg Pawn

An Eggrobo in the classic style Egg Pod

Sam Speed in his original F-1 racer

Mr. Tanaka on a bike while wearing his yellow jumpsuit

Scratch and Grounder on their respective mining vehicles

Mama Robotnik having stolen one of the hover ambulances from "the home"

Manic on his hoverboard

Sonia on her motorcycle

Sleet riding Dingo as a transformed bike

Sally after stealing one of Nack's other bikes

Antoine with a "Beginner" Extreme Gear

Rotor in the Freedom Fighter's off road vehicle

Nicole on a Tron style light cycle

Mina in a Sonicc Underground style tour van

Robotnik in the classic Egg-O-Matic hovercraft

Snively in a Swatbot hovercar patrol

The hover bike variant of Swatbot

Julie-Su on her hoverbike

Lien-Da on a Legion saucer

Dimitri as just his head and surrounded by a saucer like device

Crocbot in his tank

Drago borrowing one of Buffalo Axel's vehicles

Scourge in a green version of Sonic's car

Fiona riding Scourge's bike from his Evil Sonic days

Shard on a black and yellow version of Metal Sonic's vehicle

Monkey Khan on his cloud

Regina riding her spider-like monstrosity

Nutzan Bolt as nothing but his head with wheels on the bottom

Axel in a tricked out Cadillac

Iggy on a titanium vespa

Alexander in his own personal Cadillac, Rose

Morph on a hoverbike similar to a Harley Davidson

Mario in a classic style Mario Kart

Mega Man on Rush as seen in Battle & Chase

X riding on his X-Cycle

Goku riding with Videl and Teen Gohan in the car from the second DBZ intro

Ratchet using the same vehicle as in Jak X: Combat Racing

Klonoa on one of the bikes from Moto GP

Sparkster in a car reminiscent of Konami Krazy Racers

Naruto in a go-kart resembling Gamabunta

Rainbow Dash in a kart made of an apple cider barrel with her cutie mark on the side

Red in the racing variant of the Dahak

Streex in the Sharkraider

© 2013 - 2024 OmegaMorph
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you know I got an Idea Grimer in a car that looks like a smaller version of that steam powered machine that he used to save Robotnik from the Freedom Fighters after his empire had Fallen.