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Mega Man and Sonic X2 - Worlds Unite

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Mega Man and Sonic X2: Worlds Unite – The Game

Synopsis: The following is yet another Archie Comics crossover set up as if it was intended as a video game. In terms of graphics and sound system it would be a 2d styled game reminiscent of the earliest X series tiltes. Plot-wise it remains similar to the crossover event, but also includes a few characters that either didn’t have much roll to play or didn’t appear at all. Stages combine elements from various X stages with that of Lost World at first, but then use elements from other Sonic and X games.

(Playable Characters)

Sonic- Sonic is the standard for Sonic characters that focus on close range attacks, having the ability to kick off of walls, run up them, spin dash, and perform a homing attack.
Opening Stage Theme- It Doesn’t Matter (Sonic Adventure)
Victory Theme- Stage Clear (Sonic: Lost World)

Tails- Tails can Spin Dash much like Sonic and fly temporally, but he uses a Buster similar to that of the Mega Man characters. Although he does have a tail swipe as a secondary attack. He is also one of the few characters that can swim
Opening Stage Theme- Believe in Myself (Sonic Adventure)
Victory Theme- Act Passed (Sonic 2)

Knuckles- Knuckles can cling to walls, glide and mainly relies on a combo of melee attacks. This also includes diving attacks from the air. He is also capable of swimming
Opening Stage Theme- Unknown from M.E (Sonic Adventure 2)
Victory Theme- Act Clear (Sonic 3)

Amy- Amy relies on her hammer as usual, but can also “charge” her attacks t send a cyclone of wind out at enemies. She can also kick off of walls and perform a hammer jump when running
Opening Stage Theme- Follow Me (Sonic Heroes)
Victory Theme- Zone Clear (Sonic CD US)

Sally- Sally can cling and jump off of walls similar to the Maverick Hunters. Compared to Zero her arm blades have faster combos and gain more forward momentum. She can also double jump in the air.
Opening Stage Theme- Original music with elements of SATAM’s Mobotropolis theme
Victory Theme- SATAM Title Card

Bunnie- Bunnie can kick off of walls, hover, and use her bionic arm to fire a Buster like weapon. Although her charge time is slower compared to most characters. She also has an extendable arm as a secondary weapon to grab enemies and swing off ceilings like a certain Capcom commando
Opening Stage Theme- Original music with a country rock motif
Victory Theme- Level Completed (Sonic Spinball)

Rotor- Rotor is slow, but makes up for his lack of speed with being able to swim quickly. He can also freely interchange between a cannon weapon and using his fists. From the menu he can also access platforms of his own invention similar to Item-1 from Mega Man 2.
Opening Stage Theme- Original music with elements of SATAM’s Knothole theme
Victory Theme- Stage Clear (Sonic Unleashed)

Antoine- Antoine can double jump and use sword based attacks similar to Zero. On the other hand he has the worst defense. He can’t kick off walls, but can use Extreme Gear accessed similar to Rush in order to fly glide forward through the air.
Opening Stage Theme- Original music with a Parisian motif
Victory Theme- Act Clear (Sonic Colors)

Mega Man- Mega Man plays like he does in his classic incarnations. While he can’t climb walls, he does still have his slide function along with Rush to help him out. He's also one of the few Mega Man characters that can swim, similar to as seen in Mega Man 8
Opening Stage Theme- Ruined Highway (Mega Man 7)
Victory Theme- Victory (Mega Man 2)

Proto Man- Proto Man has the highest projectile attack damage, but unfortunaly has low defense when not stationary. He can also use items similar to the ones seen in Mega Man 2
Opening Stage Theme- Protoman Stage (Mega Man 5)
Victory Theme- All Stage Clear (Mega Man 10)

Roll- Roll plays similar to how she does in Mega Man: Powered Up. She is only able to use her broom as a melee weapons, but can also use it to fly short distances.
Opening Stage Theme- Kaze Yo Tsutate (Mega Man: Battle & Chase)
Victory Theme- Victory! (Mega Man)

Quake Woman- Quake Woman is one of the few Mega Man characters with a dashing attack, able to charge through enemies with her drill extended. Her Quake Drill can be fired at both close range and short range.
Opening Stage Theme- Original music with elements of Mega Man’s ending theme
Victory Theme- Defeated Wily (Mega Man)

Mega Man X- X plays like his classic self; able to kick off walls, charge his Buster, performs a charge dash, and perform his later hover ability for a brief time.
Opening Stage Theme- Opening Stage (Mega Man X2)
Victory Theme- Stage Clear (Mega Man X)

Zero- While Zero does have a Buster for single shots, he mainly relies on his Z-Saber for quick combos. Zero can also double jump and kick off of walls
Opening Stage Theme- Zero’s Intro Stage (Mega Man X5)
Victory Theme- Zero Victory (Mega Man X4)

Axl- In addition to the abilities of his fellow Hunters, Axel can fly in different directions for a brief time. He also fires at a faster rate and can “lock-on” to enemies
Opening Stage Theme- Awake Road Again: Highway (Mega Man X7)
Victory Theme- Stage Clear (Mega Man X7)

Vile- In addition to his Vulcan shoulder cannon, Vile can release a fist projectile at full charge and release bombs as a secondary weapon. He is also capable of performing air dashes
Opening Stage Theme- Vile’s Stage Theme (Maverick Hunter X)
Victory Theme- Stage Clear Vile (Maverick Hunter X)

DLC Special Characters:

Sticks- Sticks can climb on walls and swim underwater like certain other Sonic characters. Her main weapon is a boomerang that locks onto enemies, but she can also use her Enerbeam similar to Bunnie’s arm
Opening Stage Theme- Seaside Race (Sonic Boom: Shattered Crystal)
Victory Theme- Main Theme (Rise of Lyric)

Bass- Despite not being in the timeframe of the original event, Bass makes an appearance as DLC. He plays as he did in Mega Man 10; being able to double jump, dash, and fire rapidly in any direction
Opening Stage Theme- Abandoned Memory (Mega Man 10)
Victory Theme- All Clear (Mega Man 7)

Silver- Silver can hover, but is at a disadvantage with no weapons. Despite this he can charge to fire out psychic knives and “lock-on” to projectiles to send them back an enemies.
Opening Stage Theme- Dreams of An Absolution (Sonic 2006)
Victory Theme- Town Mission Clear (Sonic 2006)

Mega Man Volnutt- The Legend makes his long awaited return. He can lock-on to enemies and fire rapidly with his Buster. He can also perform a strong kick attack at close range.
Opening Stage Theme- Another Sun (Mega Man Legends)
Victory Theme- Arrangement of the Flutter’s Theme (Mega Man Legends)

Scourge- This fan-favorite from the comics, finally makes his return. He’s more aggressive than Sonic and can chain a few melee attacks along with his dash attacks
Opening Stage Theme- An original theme with elements of Toxic Caverns
Victory Theme- Zone Clear (Sonic CD JP)

Mega Man Zero- While similar to his past self, this Zero has a better charge Buster and is able to charge the attack of his Z-Saber as well
Opening Stage Theme-Departure (Mega Man Zero 2)
Victory Theme- Arrangement of Theme of Zero (Mega Man Zero)

Shadow- Shadow can teleport forward in mid-air via Chaos Control and can charge up attacks to fire homing Chaos Spears at enemies. He also has the homing attack, but has a Fire Somersault instead of the Spin Dash
Opening Stage Theme- Throw It All Away (Sonic Adventure 2)
Victory Theme- Round Clear (Shadow the Hedgehog)

Vent- The successor to X and Zero has elements of both of them. In addition to other abilities, his Buster can charge to several more levels. When attack from above, he will drive a Fission into the ground where rocks crash out at enemies. He can also perform Rising Fang to attack aerial enemies with a rising slash
Opening Stage Theme- Green Grass Gradation (Mega Man ZX)
Victory Theme- Arrangement of Determined Eyes(Mega Man ZX Advent)

Nicole- Yet another favorite from the comics, Nicole mainly relies on summoning a spread of three projectiles in once from in front of herself.  She can also hover, summons shields, and platforms. While slower, she makes up with power and versititilty.
Opening Stage Theme- A original techno-styled theme with elements of “Fastest Thing Alive”
Victory Theme- Act Cleared (Knuckles Chaotix)

Ashe- The female player character of ZX Advent has some similarities to Axel via the "Model A" Biometal though is unique in her own right. The homing shot is used differently via a triangular radius for a secondary attack and Ashe also has no hover function. Charged shots can also bounce off of walls similar to Gemini Laser She can however charge up a Giga Attack to rapidly shoot at enemies though
Opening Stage Theme- Through the Lightning (Mega Man ZX Advent)
Victory Theme- Arrangement of Be One (Mega Man ZX Advent)

(Items)

Power Ups:

Rings- Rings act a bit different this time around. For Sonic characters they behave similar to how they would for Sonic in his games, but for Mega Man characters they are more in line with the Weapon Capsules that supply energy for weapons.

Energy Pellets- These are exclusive to Mega Man characters and supply their health.

Weapon Capsules- These work for both Sonic and Mega Man characters this time around and restore energy for any Robot Master weapons acquired from the Deadly Six

Sub-Tanks- These are exclusive to Mega Man characters. When picking up energy pellets are full health they will refill until full. They can then be used to restore health similar to E-Tanks

W-Tank-These can be selected from the menu and replenish weapon supply for the Robot Master weapons

Shield-Tank- Exclusive to Sonic characters this gives him a shield that gives said character a health bar similar to Mega Man. Once that runs out, he or she will have to rely on rings as usual. It can be switched off at any time via the menu.

Bolts- These can be exchanged for items over at the Sky Patrol

Spike Protect- These can be acquired from the Sky Patrol. These will make sure Mega Man characters can suffer at least one hit from spikes without dying. With this, Sonic characters can take one hit from spikes without losing rings.

Invincibility- These can be found both within levels and equipped from the menu upon purchasing from the Sky Patrol. Similar to the Sonic series, a character can simply plow through enemies from contact while this is in effect and they become completely invulnerable. The chosen character’s theme from the opening stage plays while this is in effect.

Yashichi- A rare item found within stages that restore total health and weapons’ energy

OpaOpa- This classic Sega character can only be purchased from the Sky Patrol. Once selected from the menu he will fly next to the player and provide support fire for a limited time

CDs- These are hidden within levels and give provide data profiles for characters

Deadly Six Weapons: (These are each acquired from the first line of stages featuring the Deadly Six)

(Zazz)
Short Range- The character does a charge forward while dropping star shaped spike traps behind themselves
Long Range- This fires a star shaped blast which can be fired downwards while in mid-air

(Zomom)
Short Range- The character charges forward spinning in a miniature cyclone
Long Range- Shoots out small colored blocks that can also be used as platforms

(Zik)
Short Range- The character shoots out from an exploding pineapple similar to the Orange Rocket wisp. This can be used to destroy certain walls directly above
Long Range- Similar to the likes of Leaf Shield, but uses various fruits that spread out similar to Pump Man’s weapon in Mega Man 10

(Zeena)
Short Range- The character rolls forward in a large snowball, almost similar to a larger Spin Dash
Long Range- A snowman head is shot forward at medium range on an electric tether before exploding in a starburst of snowflakes

(Zor)
Short Range- An afterimage of an owl’s eyes appears around the player, turning them invisible for a brief time
Long Range- Homing missiles resembling acorns are shot out

(Zavok)
Short Range- Charges forward in a fashion similar to the Flame Shield from Sonic 3
Long Range- Summons a dragon head to fire out a massive beam

Robot Master Weapons: (These are each acquired from the second line of stages featuring the Maverick bosses)

(Air Man)
Short Range- Send out four directional wind slashes as the character attacks
Long Range- Fires three cyclones that curve upward.
Acquired From- Frost Walrus

(Wood Man)
Short Range- Forming a swirling shield of leaves that spin outward around the character as they attack
Long Range- Forming a swilling shield of leaves that shoot out upon attacking
Acquired From- Grizzly Slash

(Bubble Man)
Short Range- Slams down to bounce of the ground similar to Sonic 3’s Water Shield
Long Range- Fires a slow moving bubble that bounces along the ground
Acquired From-Launch Octopus

(Flash Man)
Short Range- Releases a chargeable energy sphere from the player similar to Chaos Blast
Long Range- Causes a time stop to freeze enemies while sparks appear on the screen
Acquired From- Infinity Mijinion

(Shadow Man)
Short Range- Throws a close range projectile that comes right back
Long Range- Throw a diagonal shuriken with a cyclone swirling around it
Acquired From- Vanishing Gungaroo

(Hard Man)
Short Range- Slams downwards to send waves of rock out in two opposite directions
Long Range- Fires out a slow moving fist capable of destroying walls
Acquired From- Tunnel Rhino

(Snake Man)
Short Range- Releases out the image of a striking snake outward upon attacking
Long Range- Fires out a snake that crawls along walls and floors
Acquired From- Wheel Gator

(Spark Man)
Short Range- The character performs a double jump that releases two electric shocks below similar to Sonic 3’s Lightning Shield
Long Range- Releases a chargeable electric blast that can sometimes paralyze enemies
Acquired from- Burn Rooster

Nicole Capsule Upgrades:

In capsules similar to Dr. Light’s in the X series, a hologram of Nicole will pop up and provide upgrades for anyone who finds her. For certain characters like Sonic, Tails, Knuckles, Silver, Shadow, Scourge, and herself she provides Chaos Emeralds to help attain super forms. Other characters like Amy, Sticks, Rotor, Antoine, and Bunnie only get upgrades reminiscent of ones from the Sonic Adventure series. Most of the Mega Man characters can get special armor and weapons they’ve had in the past, although there are a few exceptions. When Nicole finds the capsule, she is instead introduced to Dr. Light

Sky Patrol:

The main base for the heroes acts as a shop to provide upgrades items and equipment for certain characters. Big, Auto, Cream, and some of the Robot Masters can be seen here from time to time.

(Opening Stages)

Sonic Man: - Mega Man Characters only
Stage Background: Emerald Hill/Mobotropolis
Boss Music: New music with elements of Sonic 3’s final boss

M’egga Man: -Sonic Characters only
Stage Background: Mega City/Robot Museum
Boss Music: New music with elements of the Mega Man 3 intro

(Deadly Six Stages) Dance of the Deadly Six accompanies the title boss of each

Zazz:
Stage Style and Theme: Windy Hill/Storm Eagle
Stage Start Theme: Deadly Six Jingle mixed with X1 Stage Start
Mid-Boss: D-Rex
Mid-Boss Music: Sigma Fortress Boss Theme

Zomom:
Stage Style and Theme: Dessert Ruins/Overdrive Ostrich
Stage Start Theme: Deadly Six Jingle mixed with X2 Stage Start
Mid-Boss: Gigantic Mechaniloid CF-0
Mid-Boss Music: Boss Battle 02

Zik:
Stage Style and Theme: Tropical Coast/Rainy Turtloid
Stage Start Theme: Deadly Six Jingle mixed with X6 Stage Start
Mid-Boss: D-1000
Mid-Boss Music: D-1000 theme

Zeena:
Stage Style and Theme: Frozen Factory/Blizzard Buffulo
Stage Start Theme: Deadly Six Jingle mixed with X3 Stage Start
Mid-Boss: Godkarmachine O Inary
Mid-Boss Music: Dr. Doppler Battle

Zor:
Stage Style and Theme: Silent Forest/Web Spider
Stage Start Theme: Deadly Six Jingle mixed with X4 Stage Start
Mid-Boss: Eregion
Mid-Boss Music: Eregion Theme

Zavok:
Stage Style and Theme: Sky Road/Dark Nercrobat
Stage Start Theme: Deadly Six Jingle mixed with X5 Stage Start
Mid-Boss: Shadow Devil
Mid-Boss Music: Shadow Devil Theme

(Rival Stage)

Takes place upon the Sky Patrol where one character will have to fight another playable character. The usual set-up is a Mega Man character set up against a Sonic character regardless.

Classic Mega Man Bosses: New music with elements of Proto Man’s Whistle Concert
Mega Man X Bosses: New music with elements of X vs Zero
SegaSonic characters and Sticks: Final Boss (Sonic Boom: Rise of Lyric)
ArchieSonic characters: New music with elements of Robotnik’s SATAM theme
Misc Mega Man Characters: Cannonball (Mega Man Zero 3)

(Fused World Stages) –The second stage lineup consists of places on Sonic’s world fused with elements of the X series, where the heroes go to destroy the remaining of Sigma’s world engines left behind. Boss themes from respective games are also present along with X-style versions of Sonic themes. Each of these also has a secret boss from the Sonic series present

Labyrinth Zone: Launch Octopus & Wheel Gator
Secret Boss: Mephiles the Dark
Secret Boss Theme: Mephiles Phase 1

Mystic Caves: Tunnel Rhino & Frost Walrus
Secret Boss: Erazor Djinn
Secret Boss Theme: It’s Come to This

Launch Base: Grizzily Slash & Infinity Mijinion
Secret Boss: Eclipse the Darkling
Secret Boss Theme: Black Doom

Lava Reef: Vanishing Gungaroo & Burn Rooster
Secret Boss: Dr. Finetivus
Secret Boss Theme: Chaos Angel Act 3

Defeating each of the Sonic bosses provides Sonic Armor for the Mega Man characters to use their techniques. On the other hand Sonic characters get Mega Armor to do the opposite

(Sigma’s Fortress – Lost Hex Base)

Part 1=
Stage Theme: Jakob Stage (MMX8) mixed with Cannon’s Core 1 (Sonic Adventure 2)
Mid-Boss: Double
Mid-Boss Theme: Double Battle
Boss: Maverick Gemeral
Boss Theme: Final Battle (Sonic Battle)

Part 2=
Stage Theme: Infilitration (MMX7) mixed with Crank the Heat Up (Sonic Adventure)
Mid-Boss: Dynamo
Mid-Boss Theme: Vs Dynamo
Boss: Maverick Metal Sonic
Boss Theme: Metal Madness (Sonic Heroes)

Part 3=
Stage Theme: Sigma Stage 02 (MMx5) mixed with Death Egg Mk2 (Sonic 4:2)
Mid-Boss: Gate
Mid-Boss Theme: Gate Boss Battle
Boss: Master Engine (Dr. Wily & Dr. Eggman)
Boss Theme: Dr. Eggman Showdown (Lost World) mixed with Wily Machine Battle (Mega Man 10)

Part 4=
Stage Theme: Sigma Stage 01 (MMX2) mixed with Death Egg (Sonic & Knuckles)
Mid-Boss: Deadly Six – Sigma Armor
Mid-Boss Theme: Deadly Six Suite
Boss: Sigma-1
Boss Theme: Sigma Battle 01 (MMX1 and X2 mixed together)

Part 5=
Stage Theme: Sigma’s Lair (MMX) mixed with Death Egg (Sonic 2)
Mid-Boss: Sigma-2
Mid-Boss Theme: Sigma Battle 02 (MMX3 and X4 mixed together)
Boss: Sigma-3
Boss Theme: Sigma 1st Encounter (MMX5) mixed with Sigma 2nd (MMX6)

(Crossover Stages – DLC)

Description- Each of these stages come separately from the main game, but take place within the worlds. Upon beating said stage a new weapon is made available in the main game.

The Demon Village – Ghouls n Ghosts
Misc Enemies: Skeleton Murderers, Skull Flowers, Scythe Weasels, Eyeball Plants, Red Arremers
Stage Intro: Stage Start (Ghouls N’ Ghosts)
Stage Theme: The Hill of Torture

Mid-Bosses: Geemel & Zain
Mid-Boss Theme: Shielder
Boss: Astaroth & Firebrand
Boss Theme: Astaroth and Nebiroth
Victory Theme: Stage Complete (Ghouls N’ Ghosts)
Ending Theme: Ghouls N’ Ghosts Ending

Acquired Weapons: Silver Knight's Armaments
Short Range- The character throws out a torch along with their main attack, which erupts while on the ground. Charging this summons three magic barriers to swirl around instead
Long Range- The character can throw out lances in a straight line. Charging the attack causes lightning to strike outward in both directions instead

Metro City/Shadoloo Base – Street Fighter
Misc Enemies: J, Two P, Andores, Shadoloo Dolls
Stage Intro: Vs Screen (Street Fighter II)
Stage Theme: Metro City Slum (Final Fight) mixed with M. Bison’s Stage (Street Fighter II)

Mid-Bosses: Magma Dragoon & Blizzard Buffalo
Mid-Boss Theme: Bonus Stage (Street Fighter II)
Boss: M.Bison
Boss Theme: Brave or Grave (Street Fighter Alpha 3)
Victory Theme: End Battle (Street Fighter II)
Ending Theme: Stall Roll (Street Fighter II Champion Edition)

Acquired Weapons: Way of Hadou
Short Range- By using the matching button input, the character performs a rising Shoryuken
Long Range- By using the matching button input, the character can fire out a Hadouken

Steel Grave – Breath of Fire III
Misc Enemies: Assassins, Audreys, Multi Bots, Thrashers
Stage Theme: Technology
Stage Intro: Casually

Mid-Bosses: Toxic Seahorse & Spiral Pegasus
Mid-Boss Theme: Fight!
Boss: Dragon Lord
Boss Theme: Conflict of Dragons
Victory Theme: Victory Fanfare
Ending Theme: Pure Again

Acquired Weapons: Master Skills
Short Range- The player switches out temporally with a Whelp dragon form that has traits of whoever used the technique (Blue with Sonic’s spines, Red with Zero’s ponytail, etc). This dragon can jump higher and breath out a spread shot of fire breath
Long Range- The player casts Myollnir causing lightning bolts to home in and strike form above on enemies

Movieland – Viewtiful Joe
Misc Enemies: Biankies, Verdies, Bianco Billies, Black Thunder
Stage Theme: Joe the Hero
Stage Intro: Stage Start Jingle

Mid-Bosses: Sting Chamaeleon & Volt Kraken
Mid-Boss Theme: Blue the Justice
Boss: Another Joe
Boss Theme: Another Joe boss fight
Victory Theme: Stage Clear
Ending Theme: Standing Ovation

Acquired Weapons: VFX Watch
Short Range- The player kicks out a Shocking Pink bomb which upon charging gets a larger slow-motion explosion
Long Range- The player throws a Voomerang which flies in a loop and gets sharper with charging

Kamiki Village – Okami
Misc Enemies: Imps, Ogres, Wheels
Stage Theme: Kamiki Village mixed with Shinshu Field
Stage Intro: Painting Piece

Mid-Boss: Blizzard Wolffang & Optic Sunflower
Mid-Boss Theme: Exorcizing Evil
Boss: Orochi
Boss Theme: Battle of Orochi
Victory Theme: Victorious Roar
Ending Theme: Reset

Acquired Weapons: Celestial Brush
Short Range-After the brush does a “Power Slash” trace, the player moves in that direction. While this happens, a Glaive hovers alongside them and strikes forward
Long Range- Draws a line which turns into a vine. This can be used to pull oneself forward or attack enemies, similar to Wire Sponge’s weapon

Ancestral Steppe – Monster Hunter:
Misc Enemies: Jaggi, Velociprey, Zamites Melynx
Stage Theme: Ancestral Steppe
Stage Intro: Gore Magala Intro

Mid-Bosses: Violen, Serges, & Agile
Mid-Boss Theme: Ancestral Steppe Battle
Boss: Gore Magala
Boss Theme: Gore Magala Battle
Victory Theme: Quest Clear
Ending Theme: Kogath

Acquired Weapons: Hunter’s Arsenal
Short Range- The player lunges with an extending bone lance
Long Range- The player fires repeating explosive shots from a large crossbow

Miracle World – Alex Kidd:
Misc Enemies: Monster Bird, Monster Frog, Hedgehog, Flying Fish
Stage Theme: Main Theme
Stage Intro: Start (Miracle World)

Mid-Boss: Magna Centipede & Soldier Stonekong
Mid-Boss Theme: Castle (Miracle World)
Boss: Alex Kidd
Boss Theme: Janken Match (Enchanted Castle)
Victory Theme: Janken Win (Enchanted Castle)
Ending Theme: Miracle World Ending

Acquired Weapons: Planet Janken Essentials
Short Range- Every attack sends forth a Shellcore based projectile until the player takes a hit, losing full weapon energy
Long Range- The character can ride in a Peticopter similar to how the Rush items are selected

Yurain Forest/Adder’s Lair – Golden Axe
Misc Enemies: Longmoans, Skeletons, Bad Brothers, Theives, Chicken Legs (operate like Ride Armor)
Stage Theme: Wilderness
Stage Intro: Old Map

Mid-Bosses: Gareth & Berkana
Mid-Boss Theme: Battle Field
Boss: Death Adder
Boss Theme: Path of Fiend
Victory Theme: Conclusion
Ending Theme: Sutakora Sassa!

Acquired Weapons: Golden Axe
Short Range- Attacks overate like Giga Crushes, destroying everything on screen. The short range variant summons lighting to strike down around the player
Long Range- Attacks overate like Giga Crushes, destroying everything on screen. The long range variant summons a dragon to breath fire down on enemies from off-screen

Drowned Ruins – Panzar Dragoon:
Misc Enemies: Lazara, Pattergos, Dragons, Mutants
Stage Theme: Flight
Stage Intro: Opening Theme

Mid-Boss: Burn Dinorex & Gigavolt Man-O-War
Mid-Boss Theme: Sudden Change
Boss: Dark Dragon
Boss Theme: Confrontation
Victory Theme: Parting
Ending Theme: Staff Roll

Acquired Weapons: Blue Dragon’s Soul
Short Range- The player summons the juvenile version of Lagi from Panzar Dragoon Zwei similar to one of Rush’s forms and can ride him while Lagi fires blasts at enemies
Long Range- The player now as the ability to “lock-on” and fire several homing shots at enemies at once

Splash Garden/Nightmare - NiGHTS into Dreams:
Misc Enemies: Shleep, Mamus, Gaos, Kircles
Stage Theme: Paternal Horn
Stage Intro: Gate of Your Dream

Mid-Bosses: Storm Eagle & Storm Owl
Mid-Boss Theme: Theme of a Tragedic Revenge
Boss: Wizeman & Reala
Boss Theme: D Force Master
Victory Theme: Results Screen
Ending Theme: Dreams Dreams

Acquired Weapons: Red Ideya
Short Range- The character flies forward while spinning like a drill
Long Range- The character throws a Blue Chip in an arc

Crescent Isle/Delphinus/Hydra – Skies of Arcadia:
Misc Enemies: Loopers, Royal Guard, Executioners, Scorflies
Stage Theme: Battle Theme A
Stage Intro: Main Theme

Mid-Boss: Tidal Makkokeen & Metal Shark Player
Mid-Boss Theme: Boss Battle
Boss: Galcian
Boss Theme: Armada Battle
Victory Theme: Victory in Battle
Ending Theme: End Credits

Acquired Weapons: Moon Stones
Short Range- The character now has a ghostly jolly roger that shields from projectile attacks while active
Long Range- The character swings out a blue cutlass that releases a crescent projectile

Forest Village – Billy Hatcher:
Misc Enemies: Cat Crows, Frog Crows, Bee Crows
Stage Theme: Tumbling Xylophone
Stage Intro: G.I.A.N.T.E.G.G

Mid-Boss: Wind Crowrang & Dark Necrobat
Mid-Boss Theme: Bang! Bang! Big Hornes Explosion!
Boss: Dark Corvo
Boss Theme: Bossy Crow
Victory Theme: Thanks for the Peaceful Today
Ending Theme: Chant This Charm

Acquired Weapons: Emblem of Courage
Short Range- The character gains a Giant Egg to roll around and send rolling forward on command
Long Range- The player summons Cipher to attack the enemies with fiery drill blows

(Misc Music)

Opening Theme- Original Music
1st Stage Select- MMX Stage Select mixed with SA2 Option Menu
Sigma Stage Select- MMX Sigma Select mixed with Theme of Eggman (Sonic Adventure)
DLC Stage Select- Character Select (Marvel vs Capcom)
Sky Patrol Theme- Dr. Light’s Lab (Mega Man 8) mixed with Title Screen (Tails’ Adventure)
Staff Roll- MMX Cast Roll mixed with Sonic 3 Credits
Credits- To The Bright Tomorrow mixed with Wonder World
Game Over- MMX Game Over mixed with Sonic CD US Game Over
I decided since everyone liked it to some extent the first time around that I would share what a game version of the comics' Worlds Unite event would turn out like. The only problem I encountered was that in addition to having SegaSonic, Sonic Boom, Archie Sonic, Mega Man, and X series characters that there were a load of Sega/Capcom franchises involved at the end. So yeah, pretty convoluted. That saying, I did try to find the right balance and even threw in a few other characters not involved with the crossover...especially with those bloody rights issues in the comics these days.

Also, sorry if I gave X7 and X8 the short end of the stick. ^^; I know that those aren't the most well-favored installments of the X series, but I swear I wasn't playing favorites. Just couldn't squeeze more stuff from those in the format, but at the very least we've got Axl and some of the Maverick bosses.
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