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Brawl Moveset: Nights

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Intro: Nights hover in a cage before duelizing with either Elliot, Claris, Will, or Helen before bursting out (who he is dualized is at random and depends on how many players are playing as Nights at the time

Idle Animation: Nights hover in air and lays back with his arms folded behind his head as if resting on something

Notable Palette Swaps: The default color scheme is his recent look from Journey into Dreams, but the classic palette can also be selected. There are also color scheme that resemble Reala, Jackle, and Lumina from Sonic Shuffle

Walk animation: Hovers just off the ground

Run Animation: Flies forwards with his arms outstretched

Dizzy Animation: Nights hovers with his head slumped over while an image of whoever he's dualized with tries to get his attention

Edge Grab: Grabs on while hovering sideways

Special Double Jump: Can fly for a breif time similar to ROB  

Basic Attacks:
A,A: Nights swipes forwards twice
Forward+A: Spins diagonally in place several times
Down+A: Hovers upside down while spinning his legs around
Up+A: Spirals upwards with his arms outstretched
Dash+A: Nights does a brief spin attack forwards while flying
Air+A: Does a backflip kick
Air Forward+A: Spins forwards in place
Air Up+A: Turns into his dragon persona and spins in an Uraboros pattern
Air Down+A: Dives downwards while spinning
Edge Attack: Flies along the ground with his arms outstretched then does an aerial backflip kick

Smash Moves:
Forward+A: Nights flies forwards then does a backflip kick
Up+A: Nights does a cartwheel straight upwards
Down+A: Nights goes into his Dolphin Persona then flips back to thwack with his tail fins

Grabs:
Neutral: Nights grabs onto an enemy while hovering
Grab+punch: Nights flies in a small circle while holding his enemy
Forwards+Throw: Nights flings his opponent forwards and propels himself towards the opposite side
Down+Throw: Nights flies upwards while holding onto his opponent, then spirals and slams them to the ground
Back+Throw: Nights flings his opponent backwards and propels himself towards the opposite side
Up+Throw: Nights does several aerial flips upwards while holding on, then flings his enemy upwards

Special Moves:

B (Blue Chip): Nights throws a blue chip forwards that stuns enemies temporally
B + Forwards (Drill Dash): Nights spirals forwards rapidly while flying
B + Up (Rocket Persona): Nights turns into a rocket pausing for a moment in mid-air and can be aimed in any direction before rocketing forwards
B + Down (Paraloop): Nights moves forwards and does a loop the loop. Any opponent he catches in this loop will be stunned for a moment

Final Smash:

Twin Dualize: "Let's fight for our dreams!" an image of either Elliot/Claris or Will/Helen appears next to Nights and he splits into two. Afterwards the two Nights spin around each other in a helix pattern while plowing through any opponents on the field.

Taunts:

1: Hovers and plays an invisible flute
2: "Are you asleep?" Leans forwards and winks while having his hand
1+2: Nights spins around in place hovering, while an image of his partner copies his action next to him


Winposes:

1: Nights spins around in place before facing forwards and giving a formal bow
2: "Yay!" Does an aerial backflip then raises an arm in victory
3: "Great match! We'll be happy to play again later" Hovers in mid-air with his arms crossed and his back against an image of his duelize partner in a similar pose

Nights Icon: A silohette of Nights' head facing forwards surrounding by a ring border

Victory Music: Stage Results Music

Kirby Hat: Nights' jester hat

When Chosen: The flute sound heard from dualization

Snake Codec:

(Mei-Ling) Hey Snake, have you after heard that "To believe in one's dreams is to spend all of one's life asleep"?
(Snake) Can't say I have. Take it that relates to this festive looking guy here.
(Mei-Ling) In a ways yes. Nights here met kids who were uncertain in achieving their dreams and then helped them along by helping them conquer their fears.
(Snake) So literally fighting against one's own insecurities. Interesting
(Mei-Ling) So Snake, what sort of dreams do you have lately?
(Snake) Afraid its nothing bu nightmares as of late.
(Mei-Ling) Well maybe Nights can help along with that sometimes. I can imagine you not sleeping easy since things have been rough for you
(Snake) As long as he doesn't bring any vampires into my dreams I'm fine with that
(Mei-Ling) Uh...what?

Stage: Nightopia

The stage starts within an area resembling an Ideya Palace then a platforms rises up beneath the player and flies out to a lush mountain area resembling Spring Valley or Splash Garden. Some water geysers will shoot up from underneath to push players upwards, while some come in from the side to force players off the platform. Other obstacles include bumpers and cliff structures hanging above. The platform flies through rings throughout the fight and increases in speed as it maneuvers through each one. Eventually the platform will stop back at the Ideya Palace before resuming.

Related Music:

Paternal Horn (Nights into Dreams)
Suburban Museum (Nights into Dreams)
Message from Nightopia (Nights into Dreams)
Boss Medley (Nights into Dreams)
Dreams Dreams (Nights Into Dreams)
Sweeping Seashore / Catch Me if You Can (Nights Journey into Dreams)
Drifting Donbalon (Nights Journey into Dreams)
Broadway Guide (Nights Journey into Dreams)
Growing Wings / Bell Bridge (Nights Journey into Dreams)
NiGHTS And Reala - Theme of A Tragedic Revenge (Nights Journey Into Dreams)


Credits Music: Dreams Dreams

Adventure Mode Boss: Wizeman the Wicked

"Sink into the darkness.." Wizeman looms in the background with his many disembodied hands being the weak spots. The Hands will dissappear and reappear while shooting projectiles from their eyes. Occasionally rows of meteors will rain on the battle field with one opening between them. Cyclones will also move across the field in an attempt to push the player off the edge. Wizeman's hands will eventually line up near the top and start firing beams downwards while moving left and right.
Here's my next moveset with Nights from the cult favorite Sega games. Yes I know that Nights' gender is meant to be ambiguous but I'm addressing Nights as a "he" for now. As for that last part of Snake's codec its meant to be a nod to an easter egg from MGS3. I know people say Nights wouldn't fit into a Smash game since he can fly, but just having him hover off the ground should be no problem.
© 2010 - 2024 OmegaMorph
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CuriousUserX90's avatar
Neat addition NiGHTS would be to the Smash Bros. franchise. I’ll admit that another Sega Character should appear alongside Sonoc in a future Smash Bros. game.