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Brawl Moveset: Alucard

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Intro: An upright coffin spins around for a moment before Alucard emerges from it

Idle Animation: Brushes his cape to the side and holds his sword ready

Notable Palette Swaps: Alucard resembles his SOTN version, although he has color schemes resembling his Judgment, Sorrow, and Dracula's Curse versions. He also has a color scheme resembling Dracula.

Walk animation: Walks forwards with his cape waving in the wind behind himself, an afterimage lingering behind him as he walks

Run Animation: His cape turns into bat wings and he flies forwards

Dizzy Animation: He falls to one knee and holds his head

Edge Grab: Grabs with one hands

Special Block: Alucard raises a shield in front of himself

Special Dodge: Alucard turns into mist whenever he evades

Special Double Jump: His cape turns into wings whenever he double jumps

Basic Attacks:
A,A,A: Alucard swings his sword from right to left, then upwards to the left
Forward+A: Jumps forwards and slashes horizontally
Down+A: Swipes his cape to the side while crouched
Up+A: Jumps and slashes straight upwards
Dash+A: Charges forwards as an aura envelops him
Air+A: Alucard can punch forward multiple times
Air Forward+A: Stabs forwards with his sword
Air Back+A: Alucard spins around and swipes his cape to send out a small explosion of fire
Air Up+A: Swings his sword in an upwards arc
Air Down+A: Swipes his sword downwards
Edge Attack: Turns into a bat to move forwards, then turns to normal, stabbing towards the legs while crouched

Smash Moves:
Forward+A: Dashes forwards and slashes with his sword engulfed in flames
Up+A: Summons spirits to surround him, then charge upwards in different directions
Down+A: Summons lightning to strike the ground in front of him

Grabs:
Neutral: Grabs and wraps his cape around the opponent
Grab+punch: Bites into his opponent's neck (or whatever comes close to one)
Forwards+Throw: Opens his cape at close range and releases a blast to send his opponent flying
Down+Throw: Moves above his opponent and stomps them down in mid-air with both legs
Back+Throw: Alucard turns into mist then moves behind his opponent and slashes their backside
Up+Throw: Pulls his opponent up as a giant bat, then returns to normal and kicks them to the ground

Special Moves:

B (Hellfire): Alucard opens his cape and three fireballs shoot out
B + Forwards (Wolf Charge): Alucard turns into a wolf and charges forwards
B + Up (Wing Smash): Alucard turns into a bat and charges upwards diagonally. Afterwards his movement can be controlled for a brief time before returning to normal
B + Down (Sword Familiar): Alucard summons a sword to spin around and attack enemies. When summoned, pushing in certain directions will cause the sword to move in that direction

Final Smash:

Dark Inferno: "This ends now. Burn into nothing!" Shoots out two massive orbs of fire stacked horizontally, which fly forwards damaging any opponent in their path

Taunts:

1: "If I must fight you, so be it" Several spirits swirl around him as he holds his sword ready
2: "Where are you looking?" Turns into mist for a moment before turning to normal
1+2: "It seems you won't listen to reason" Looks forwards and holds his sword downwards in front of himself

Winposes:

1: "Sorry, but this is my destiny" Turns his back as his cape flows in the wind behind himself, Alucard holding his sword to the side
2: "I will fulfill my promise to mother" Faces forwards and holds his sword as he stabs it into the ground
3: "Evil will triumph if I do nothing" Wraps his cape around himself and looks to the side

Icon: A castle with a moon seen behind it

Victory Music: Victory! - Castlevania

Kirby Hat: Alucard's hair and cape

When Chosen: "Who summons me here?"

Punch-Out Title: "Tragic Prince of Darkness"

Snake Codec:

(Snake) Something about this guy give me the chills.
(Mei-Ling) I wouldn't be surprised, especially since Alucard is a vampire.
(Snake) A...vampire?
(Mei-Ling) Yeah, Alucard just so happens to be the son of Dracula.
(Snake) Okay, that's it! I'm dropping out of this match!
(Mei-Ling) What's with you Snake? After all you face on a regular basis you act like this just because he's a vampire?
(Snake) I can't explain it. Its this thing about Dracula in particular. Must be something I inherited from Big Boss.
(Mei-Ling) Well you could handle Vamp just fine.
(Snake) That doesn't count! He's not even a real vampire!
(Mei-Ling) Well, on the subject of Big Boss, you don't have every single one of his traits and the same could be said about Alucard in relation to his father. "Life consists not simply in what heredity and environment do to us but in what we make out of what they do to us."
(Snake) So in other words you're saying he fights against his father?
(Mei-Ling) Well, yeah. What I was saying though is that Alucard chose a different path than his father. I think you both can relate in that at least.
(Snake) A vampire fighting against evil, huh? I guess "Kid Dracula" here isn't all that bad.

Palutena's Guidence:

(Viridi) Well Well.~ Who's this tall, dark, and handsome stranger?
(Palutena) That would be Alucard right there. Have to admit he has that brooding gothic appeal to him.
(Pit) A-lu-card. Sounds like "a la carte"?
(Palutena) He has a different kid of diet, Pit. Try saying his name backwards.
(Pit) Okay then. Der-a~..Dra-cu-la. Wait, Dracula?! As in Count Dracula?!
(Palutena) Close. That's actually his son.
(Viridi) Hold on. Just how much does he takes after his dad?
(Palutena) In terms of abilities, quite a bit. Although unlike his father, Alucard chooses to fight for humanity.
(Viridi) You had me, then you lost me at that part.
(Pit) Well all things considering he seemed to have turned out alright.
(Palutena) Alucard may not have the best relationship with his dad, but a certain lord of vampires still respects him to some degree despite choosing to fight against him.
(Viridi) Could be worse. He could have turned out as a total slacker that likes skateboarding and rock music.
(Pit) That...would just be ri-dicus. Sorry, I mean ridiculous.

Stage: Dracula's Chamber

The stage takes place in Dracula's Chamber as seen throughout the series. The room opens to the outside on either side and the moonlit staircase can be seen to the right. Dracula sits in the background and whenever he snaps his fingers, one of the following effects will happen. Parts of the floor will lift up to reveal gaps and become platforms, the entire arena turns upside down, or fireballs move around the arena.

Related Music:

Dracula's Castle (Castlevania: Symphony of the Night)
Prologue (Castlevania: Symphony of the Night)
Bloodlines (Castlevania: Rondo of Blood)
Illusionary Dance (Castlevania: Rondo of Blood)
Iron Blue Intention (Castlevania: Bloodlines)
The Wolf Revealed (Castlevania: Legacy of Darkness)
Lament of Innocence (Castlevania: Lament of Innocence)
Eneomaos Machine Tower (Castlevania: Curse of Darkness)
Darkness of Fear (Castlevania: Judgment)
Crimson Blood (Castlevania: Harmony of Despair)
Trezire De Spirit (Pachi-Slot Castlevania)
Final Fight (Castlevania: Lords of Shadow - Mirror of Fate)

Credits Music: Dracula's Castle

Adventure Mode Boss:

Dracula: "Enough talk! Have at you!" Dracula teleports to various points of the arena and releases either fireballs, streams of fire along the ground, or spheres of energy whenever he opens his cape. He is only vulnerable when his cape is open. Dracula also summons a flock of bats to swarm across the field at various points. Whenever he teleports he dissapears and reappears in a beam of light which does damage to anyone in range. Dracula also attacks by having crystal spikes shoot out in front of himself.

Classic Mode: Symphony's Encore

1 - Two Ridleys - Umbra Clock Tower - "The Tragic Prince"
2 - Bayonetta (Pink) - The Great Cave Offensive (Battlefield) - "Ripped Silence"
3 - Zelda (Green) - Find Mii - "Slash"
4 - Richter Belmont - Dracula's Castle - "Divine Bloodlines"
Bonus Round
5 - Simon Belmont (Yellow), Sheik (Red) & Palutena (Blue) - Coliseum - "Mad Forest"
6 - Robin (Blue) - Luigi's Mansion - "Lost Painting"
Boss - Dracula - "Crash in the Dark Night" (Form 1)/"Dance of Illusions" (Form 2)
One silver-haired prettyboy with a sword right after another here. Thought it was time to do a Castlevania character, but wanted to do someone besides one of the Belmonts. Alucard's one of the most popular characters, so I went with him. For the music I went with themes from games that didn't appear on Nintendo consoles, with Judgment and Curse of Darkness being the two exceptions. The classic themes would be more associated with Simon and the themes from the handheld games would suit one of the newer characters better. For Alucard I stuck to his Symphony version while including a little from his Judgment version as well. I'm halfway through my next SJ X Sega chapter, but should still be a while til its out, since this chapter in particularly long. However, I will also be putting up new additions to a certain other Sega-based crossover project I help with regularly. ; )
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library9's avatar

Would his losing pose be clapping his hands?